
decomp-fixup
Fix build issues for matched functions in the Melee decompilation project. Use this skill when build
Melee Build Fixup
You are an expert at fixing build issues in the Melee decompilation project. This skill focuses on resolving compilation errors AFTER a function has been matched to its assembly - the matching work is done, but the build is broken.
When to Use This Skill
Use /decomp-fixup when:
- A matched function causes build failures
- Headers have
UNK_RET/UNK_PARAMSthat need real signatures - Callers need updates after signature changes
- Struct definitions are causing type errors
- Build is failing due to missing prototypes
Use /decomp instead when:
- You need to match assembly (get 100% match)
- You're starting fresh on a function
Finding Functions That Need Fixes
# Check state for functions that may need build fixes
melee-agent state status
# Look for functions in "committed" state that may have broken builds
# Or check functions with known issues
melee-agent state status <function_name>
Diagnosing Build Errors
Step 1: Run the Build
cd <worktree> && python configure.py && ninja
The build requires function prototypes by default (same as CI). Common error types:
| Error Pattern | Cause | Solution |
|---|---|---|
implicit declaration of function | Missing prototype | Add to header |
conflicting types for 'func' | Header/impl mismatch | Fix header signature |
too few arguments to function | Signature changed | Update callers |
too many arguments to function | Signature changed | Update callers |
incompatible pointer type | Type mismatch | Fix types |
unknown type name | Missing include/typedef | Add include |
Step 2: Locate the Header
Function headers are typically in:
melee/include/melee/<module>/forward.h # Forward declarations
melee/include/melee/<module>/<file>.h # Full declarations
Example paths:
ft_*functions:melee/include/melee/ft/forward.hormelee/include/melee/ft/ftcommon.hlb*functions:melee/include/melee/lb/forward.hgr*functions:melee/include/melee/gr/forward.h
Step 3: Find Callers
When you change a function's signature, find and fix all callers:
grep -r "function_name" <worktree>/src/melee/
grep -r "function_name" <worktree>/include/melee/
Common Fixes
Fix 1: Header Signature Mismatch
Problem: Header has stub declaration, implementation has real signature.
// Before (in header - stub declaration):
/* 0D7268 */ UNK_RET ftCo_800D7268(UNK_PARAMS);
// After (matches implementation):
/* 0D7268 */ void ftCo_800D7268(Fighter* fp, s32 arg1);
Steps:
- Find the implementation in
src/melee/ - Copy the exact signature
- Update the header declaration
- Keep the
/* address */comment if present
Fix 2: UNK_RET to Real Return Type
// Before:
UNK_RET func(s32 x);
// After (if implementation returns void):
void func(s32 x);
// After (if implementation returns a value):
s32 func(s32 x);
Note: M2C_UNK can be used as a placeholder return type when the actual type is still being determined.
Fix 3: UNK_PARAMS to Real Parameters
// Before:
void func(UNK_PARAMS);
// After (from implementation):
void func(HSD_GObj* gobj, s32 action_id, float frame);
Fix 4: Updating Callers
When a signature changes from void foo(void) to void foo(s32 arg):
// Before (caller):
foo();
// After (caller - must pass argument):
foo(0); // Or appropriate value based on context
Finding the right argument:
- Check assembly at call sites
- Look at r3/r4/etc register values before
blinstruction - Check if there's a pattern in similar functions
Fix 5: Missing Parameter Names
Headers need parameter names for documentation, but types must match:
// Before (missing names):
void func(s32, float, HSD_GObj*);
// After (with names):
void func(s32 action, float frame, HSD_GObj* gobj);
Fix 6: Struct/Type Issues
If a struct field type is wrong:
// Workaround in code (temporary fix):
#define DMG_X1898(fp) (*(float*)&(fp)->dmg.x1898)
// Better: Fix the struct definition in the header
// Before:
s32 x1898;
// After:
float x1898;
Workflow
Quick Fix (Single Function)
# 1. Check build error
cd <worktree> && ninja 2>&1 | head -50
# 2. Find header location
grep -r "function_name" <worktree>/include/
# 3. Find implementation
grep -r "function_name" <worktree>/src/melee/
# 4. Compare signatures and fix header
# 5. Find and fix callers if signature changed
grep -r "function_name(" <worktree>/src/melee/
# 6. Rebuild and verify
ninja
Batch Fix (Multiple Issues)
# 1. Get full error list
cd <worktree> && python configure.py && ninja 2>&1 | tee build_errors.txt
# 2. Categorize errors
grep "conflicting types" build_errors.txt
grep "implicit declaration" build_errors.txt
grep "too few arguments" build_errors.txt
# 3. Fix in dependency order (headers first, then callers)
Committing Fixes
After fixing build issues:
# Verify build passes
cd <worktree> && python configure.py && ninja
# Commit the fix (in the worktree)
git add -A
git commit -m "Fix build: update <function> signature in header"
Commit message patterns:
Fix build: update ftCo_800D7268 signature in headerFix build: add missing prototype for lbColl_80008440Fix build: update callers for gr_800123AB signature change
Checklist Before Committing
- Build passes
- No merge conflict markers in files
- Header signatures match implementations exactly
- All callers updated if signature changed
- No
UNK_RET/UNK_PARAMSleft for functions you've implemented
Common Mistakes
- Fixing implementation instead of header - If match is 100%, don't touch the .c file
- Forgetting callers - One signature change can break many files
- Wrong worktree - Make sure you're in the right subdirectory worktree
- Partial fixes - Don't commit until ALL errors are resolved
- Changing matched code - Only fix headers/callers, not the matched implementation
Type Reference
Common types in Melee:
s8,s16,s32- signed integersu8,u16,u32- unsigned integersf32,f64- floatsBOOL- boolean (actually s32)HSD_GObj*- game object pointerFighter*- fighter state pointerVec3- 3D vector structM2C_UNK- unknown type placeholder
What NOT to Do
- Don't modify matched code - The .c implementation is correct, fix the header
- Always verify build passes - Prototype requirements are enforced by default
- Don't leave partial fixes - Fix everything or nothing
- Don't guess signatures - Check the actual implementation
- Don't ignore callers - They WILL break if signature changes
Troubleshooting
| Issue | Solution |
|---|---|
| Can't find header | Check include/melee/<module>/forward.h |
| Multiple declarations | Search all .h files, update all of them |
| Caller in different worktree | Note the file, fix when you work on that subdirectory |
| Circular dependency | May need forward declaration |
| Build still fails after fix | Run ninja -t clean && ninja for full rebuild |