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djankies avatar

avoiding-angle-bracket-assertions

Avoid angle-bracket type assertions (<Type>) and use 'as Type' syntax instead

djankiesOpen Source
djankies avatar

avoiding-non-null-assertions

Avoid non-null assertion operator (!) and use type-safe alternatives instead

djankiesOpen Source
15195999826 avatar

avoiding-pitfalls

ReactUMG 常见组件陷阱/坑/问题提醒。在使用 ComboBoxString、EditableTextBox、SpinBox、ScrollBox、ProgressBar 等复杂组件时激活。涵盖动

15195999826Open Source
gmh5225 avatar

awesome-game-security-overview

Guide for understanding and contributing to the awesome-game-security curated resource list. Use this skill when adding new resources, organizing categories, understanding project structure, or maintaining the README.md format consistency.

gmh5225Open Source
slavochek2 avatar

awesomecode-review-reception

Receive and act on code review feedback with technical rigor, not performative agreement or blind im

slavochek2Open Source
slavochek2 avatar

awesomecollision-zone-thinking

Force unrelated concepts together to discover emergent properties - "What if we treated X like Y?"

slavochek2Open Source
slavochek2 avatar

awesomedispatching-parallel-agents

Use multiple Claude agents to investigate and fix independent problems concurrently

slavochek2Open Source
slavochek2 avatar

awesomefinishing-a-development-branch

Complete feature development with structured options for merge, PR, or cleanup

slavochek2Open Source
slavochek2 avatar

awesomepreserving-productive-tensions

Recognize when disagreements reveal valuable context, preserve multiple valid approaches instead of

slavochek2Open Source
slavochek2 avatar

awesomeroot-cause-tracing

Systematically trace bugs backward through call stack to find original trigger

slavochek2Open Source
slavochek2 avatar

awesomescale-game

Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at no

slavochek2Open Source
slavochek2 avatar

awesomesimplification-cascades

Find one insight that eliminates multiple components - "if this is true, we don't need X, Y, or Z"

slavochek2Open Source
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